Aida is an architect, having graduated with honours from the School of Architecture of Valencia (ETSAV) in 2012. She earned her Ph.D. in Architecture, awarded Summa Cum Laude, from the School of Architecture of Madrid in 2020 with her thesis on virtual spaces, using video games as a case study. Additionally, she holds a Master of Research (M.Res) in Architecture from the School of Architecture of Madrid (ETSAM, 2014) and a Master in Computer Sciences for Video Games from Complutense University (UCM, 2019).
Currently, she holds a postdoctoral position at HEAD Geneva, teaching spatial and virtual design degree and master subjects. Simultaneously, she is part of the project The future of Humanitarian Design, where she is researching how to use tools for the production of virtual space in humanitarian crises across the world, from an architectural perspective.
Her professional journey encompasses two interconnected paths. On the one hand, she has contributed to architectural practices such as RCR Arquitectes, IDOM-ACXT, and Foster & Partners. She has also collaborated with various video game studios, including C77 Entertainment, the Bafta-winner Herobeat Studios, and Calathea Game Studio. Notably, her work on Inner Ashes, a game addressing Alzheimer’s Disease, earned a PlayStation Talents Award. Also, as a game and level designer she joined Activision-Microsoft, working with the Maps Team at Digital Legends on Call of Duty.
