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A Peek Under the Hood: Technical Learnings from Halls of Torment
BallsaalTalk
50 minutes
English
Video available
In this talk we will take a deep dive into Halls of Torment's code and share our learnings about project structure, programming patterns, performance profiling, and many other technical topics.
Paul Lawitzki Paul Lawitzki
Art Direction Crash Course (for non-artists)
BallsaalTalk
25 minutes
English
Video available
A talk aimed at non-artists that covers how to art direct. I want to cover basics like composition, lighting, colors and shape language.
Simone Mändl Simone Mändl
Beyond the Loop: A Primer on Interactive Music in Godot
IbericoTalk
25 minutes
English
Video available
Unlock the secrets of interactive music in Godot and learn how to bridge the gap between game developers and audio creators.
Paul Bittmann Paul Bittmann
Building Robust Godot Games with GdUnit4 & GdUnit4Net
ItalyWorkshop
60 minutes
English
This session will not be recorded
Maintaining code quality in growing Godot projects is challenging. This presentation introduces GdUnit4 and GdUnit4Net, comprehensive testing frameworks that bring professional testing capabilities to Godot development.
Mike Schulze Mike Schulze
Building Starfinder: Professional Godot at Scale
BallsaalTalk
50 minutes
English
Video available
This talk presents a case study where 30 developers are building Starfinder - a full-scale RPG.
María Calle Galán María Calle Galán
Ricard Pillosu Ricard Pillosu
Felix Rios Felix Rios
Collaborative Game Development with Godot: From Studio Model to Community-Built Games
IbericoTalk
25 minutes
English
Video available
In this session, Sarah Spiers and Will Thompson will share how collaborative development with Godot can transform game-making into a pathway for new creators.
Sarah Spiers Sarah Spiers
Will Thompson Will Thompson
Don't ship the wrong game!
BallsaalTalk
50 minutes
English
Video available
I'll share how we avoid make a production too large by building many prototypes, evaluating them against real people and then go into an appropriately scoped production, staying happy devs in rough times.
René Habermann René Habermann
Fireside Chat – Godot’s Next Milestones
BallsaalEvent
50 minutes
English
Video available
An open discussion on pairing Godot’s creative spirit with the production reliability professional studios expect.
Rémi Verschelde Rémi Verschelde
Ben Vehling Ben Vehling
Matt Ellis Matt Ellis
From Theora to AV1: Transforming Video Workflows in Godot 4
IbericoTalk
25 minutes
English
Video available
I’ll discuss VTG’s approach to future hardware acceleration, key design choices, and practical challenges. Attendees will see early results, with an open discussion welcomed to gather thoughts and suggestions.
Nils Zweiling Nils Zweiling
GdUnit4 live demo + technical overview
IbericoTalk
25 minutes
English
Video available
Live demo of GdUnit4 with writing and running tests for gameplay logic and scenes, plus best practices and Q&A.
Mike Schulze Mike Schulze
Godot Foundation Q&A
BallsaalTalk
50 minutes
English
Video available
Do you have any questions about Godot you would like to ask the people at the Godot Foundation? After a short update about the projects we are working on, feel free to ask anything…
Emilio Coppola Emilio Coppola
Godot meets JetBrains: Building IDE tools for a growing engine
BallsaalTalk
50 minutes
English
Video available
JetBrains Rider is a great IDE for Godot. But how does it work? In this talk, we'll take a behind the scenes look at how we build the Godot features in Rider.
Matt Ellis Matt Ellis
Gyms, Zoos, and Museums: Your documentation should be in-game
IbericoTalk
25 minutes
English
Video available
Gyms, Zoos, and Museums: Let's look at documentation examples, see how they work, how they can be built, and how they improve the development of your games.
Robin Yann Storm Robin Yann Storm
Keeper to Keepers: Adding Multiplayer to Dome Keeper
BallsaalTalk
50 minutes
English
Video available
This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.
Chris Ridenour Chris Ridenour
Less is More: Modern Approaches to Low-Fi Visuals
IbericoTalk
50 minutes
English
Video available
Join me in this talk to learn how I have combined low-resolution dithered 3D graphics with modern rendering techniques to come up with colorful, crispy visuals for Reconfigure, an upcoming sci-fi FPS-puzzle-adventure.
Antti Tiihonen Antti Tiihonen
Making Audio for a Godot Project in FMOD
IbericoTalk
50 minutes
English
Video available
I let us explore the advantages and disadvantages of making music and SFX as a one-man audio department for the roguelike deckbuilder on a grid - Fogpiercer.
Peter Havran Peter Havran
Making of Cards in Fogpiercer
IbericoTalk
50 minutes
English
Video available
In talk I'll show how we went about implementing both 2D and 3D versions of the cards in Fogpiercer.
Krystof Klestil Krystof Klestil
Making of DOGWALK - Blender Studio's game project
BallsaalTalk
50 minutes
English
Video available
The Blender Studio is presenting the creation process and asset pipeline behind DOGWALK.
Vivien Lulkowski Vivien Lulkowski
Simon Thommes Simon Thommes
Julien Kaspar Julien Kaspar
Mobilizing Godot
BallsaalTalk
25 minutes
English
Video available
In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.
Joseph Hill Joseph Hill
My experience porting Godot games to Nintendo Switch
ItalyTalk
50 minutes
English
This session will not be recorded
I ended up being the main maintainer of a free community port only available to Nintendo Switch developers. I might have some advices to share, being the first one that there is no easy port.
Pablo Navarro Pablo Navarro
New Game+: Adding Backend Features to Your Godot Projects
IbericoTalk
50 minutes
English
Video available
In this talk, we'll explore how to level up your Godot projects with robust backend features like real-time multiplayer, analytics, and social systems that keep players engaged and coming back for more.
Patricia Berger Patricia Berger
Oh, that UI looks dope—wish it wasn't so hard to read tho
ItalyWorkshop
60 minutes
English
This session will not be recorded
Learn UI typography and accessibility best practices for better readability in Godot games.
Henni Henni
One Does Not Simply Ship Web Games with Godot (Yet)
IbericoTalk
25 minutes
English
Video available
Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what wor…
Luca Leonardi Luca Leonardi
Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot
IbericoTalk
50 minutes
English
Video available
In this presentation, we'll showcase our easy and free workflows for creating 3D assets of realistic foliage and trees, reveal the most important shading tricks to get them looking great, and touch upon the use of impostors for level-of-detail.
Karl Bittner Karl Bittner
Putting Players First: Human-Centered Game Development towards Accessibility & Diversity, Equity, and Inclusion
IbericoTalk
25 minutes
English
Video available
In this session, we advocate for co-designing with players at the center. We will present approaches, methods, and practical guidelines for incorporating accessibility & DEI into game development with Godot from the start. Through case studies, we will show how inclusive design leads to more intuitive, usable, and engaging games for all players.
Chrysa Bika Chrysa Bika
Raytracing is simple for 2D games!
BallsaalTalk
50 minutes
English
Video available
2D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, an…
Jaanus Jaggo (Perfoon) Jaanus Jaggo (Perfoon)
Seeing the forest for the trees: How to think about workflows when designing tools
ItalyWorkshop
120 minutes
English
This session will not be recorded
In this workshop, we will go over key things to know about when you are designing the user experience (UX) of workflows, while keeping in mind the user interface (UI) of their tools.
Robin Yann Storm Robin Yann Storm
Shipping Godot: From Build to Player
BallsaalEvent
50 minutes
English
Video available
Which platform should you ship and when should you branch out? This panel brings together perspectives from web, PC storefronts, consoles, and mobile to compare the main paths and what they typically ask of a Godot project.
Pablo Navarro Pablo Navarro
Paul Lawitzki Paul Lawitzki
Joseph Hill Joseph Hill
Dom Harris Dom Harris
Ben Vehling Ben Vehling
Tilemaps in Godot 4
IbericoTalk
50 minutes
English
Video available
A deep dive into Godot's tilemap system covering optimization, procedural generation, scene tiles, and the evolution from classic tilemaps to modern tilemap layers.
Jackie Codes Jackie Codes
Unlocking GDExtension Power: Integrating external C++ Libraries
ItalyWorkshop
60 minutes
English
This session will not be recorded
In this workshop attendees will learn about different ways to integrate third-party C++ libraries into the Godot Engine using the GDExtension system.
Patrick Exner Patrick Exner
Unlocking Godot’s Superpower: Productivity
BallsaalTalk
50 minutes
English
Video available
I’ll share practical examples and insights from our work at Bippinbits to show how focusing on productivity not only unlocks faster iterations but generally leads to better games.
Luca Andre Martinelli Luca Andre Martinelli
Beyond Git: Real-Time Version Control for Godot
Talk
25 minutes
English
Our open-source version control plugin, Backstitch, enables fast collaboration for dev teams, game jams, and classrooms!
Lilith Duncan Lilith Duncan
Building Your Discord Server Through Every Stage of Game Development
Talk
50 minutes
English
This talk runs through setting up a Discord server to help game developers as they build and grow their games. It talks about how to set up moderation, create channels, create roles, get feedback, run …
Anthony Tešija Anthony Tešija
Console Development Unlocked: Bringing Your Godot Game to PS5, Xbox & Switch
Talk
50 minutes
English
Bringing a Godot game to consoles involves much more than getting the engine to run on the hardware.
André Ewald André Ewald
Continuous community driven translations with gettext and Weblate
Talk
25 minutes
English
Using gettext and a continuous translation platform like Weblate allows translators to use a simple web view to translate and gives developers a simple way to pull the changes through git. This talk …
Simon Dalvai Simon Dalvai
Cracking open Godot Editor: what it taught me about Godot
Talk
50 minutes
English
I spent months inside Godot Editor’s source code, rebuilding it into a multi-scene editor called GDstudio. Along the way the editor taught me a lot about Godot itself, and this talk is that story. …
Zagir Fabarisov Zagir Fabarisov
Crashes Don't Care What Language You Wrote Your Game In
Talk
25 minutes
English
A Godot game is rarely written in just one language. You’ve got GDScript for gameplay, more and more C#/.NET for the heavier systems, and native C++ through GDExtension underneath. Then you export the …
Amir Mujacic Amir Mujacic
Developing a humanitarian video game in Godot
Talk
50 minutes
English
Amnios is a free narrative game about pregnancy, childbirth, and early motherhood during migration, built in Godot and co-created with migrant women, hospital clinicians, and the ICRC. This talk walks …
Aida Navarro Aida Navarro
From Alpha to Z-Test: A trip through Godot's renderer
Talk
50 minutes
English
In this talk I will break down how Godot’s Forward+ renderer works starting from where it fits within the overall game frame to individual choices for major features.
Clay John Clay John
Godot & Accessibility - Creating the Utmost Freedom
Talk
25 minutes
English
Discover the essentials of accessibility in games and learn how to make your great work enjoyable for so many more users - using incredibly simple methods!
Thomas Mayer Thomas Mayer
I Don't Know If This Game Is Good
Talk
25 minutes
English
Even after years of making games, I can’t reliably tell if one is “good” while we’re building it. Intuition, playtests, retention and wishlists all help - but every signal can mislead you in a …
René Habermann René Habermann
Ichor Online: Building a Massive Multiplayer Online RPG in Godot
Talk
50 minutes
English
Building an MMORPG as Indie Devs: workflows, scope management, lessons learned and leveraging the power of SpacetimeDB with Godot.
Leonardo Rocha Leonardo Rocha
Francesco Piacenti (FR3NKD) Francesco Piacenti (FR3NKD)
Keynote: Tools Change, Craft Remains - Reflections on Godot, AI and the Future of Making Games
Talk
25 minutes
English
Every generation of game developers has seen its tools change, from custom in-house engines to open-source editors like Godot. AI is the newest change, and it is already part of many professional …
Johannes Ebner Johannes Ebner
Let's Hear It! Enabling True Audio Accessibility in Godot
Talk
25 minutes
English
Audio accessibility is often treated as an afterthought - or even reduced to a lonely volume slider -while sound design plays a crucial role in gameplay legibility, inclusion and immersion. The good …
Max de Kroon Max de Kroon
LOVE, DOGS + ROBOTS - Godot C# in the browser
Talk
25 minutes
English
In version 4.6, libgodot became an official part of Godot. Now Godot 4.8 brings.NET 10, but what does that really mean for us developers?
tiger tiger tiger (Moritz Voss) tiger tiger tiger (Moritz Voss)
Mobile Games Without the Slop
Talk
25 minutes
English
Mobile games are often associated with aggressive monetization, dark patterns, and disposable experiences. But does mobile really have to be that way?
Leon Klostermann Leon Klostermann
Multiplayer Bloopers: Common networking pitfalls explained with painful examples
Talk
25 minutes
English
Your game works perfectly until other players show up with their own version of reality. This is a light, fast tour of the classic multiplayer bugs: why they happen, how to fix them, and how to fix …
Jiří Starý Jiří Starý
Erick Passos Erick Passos
No Big Rewrites! Incrementally Porting GDScript to C++ with GDExtension
Talk
25 minutes
English
Take an example GDScript class and port it to C++ with me! We’ll compare the benefits and tradeoffs of multiple approaches. Finally, I’ll show my preferred method which allows for moving code to C++ …
Carter Hinkle Carter Hinkle
Putting Voices in Indie Games - A Guide For Indies On A Budget
Talk
50 minutes
English
I will introduce an outline of the process for putting voice acting in indie games, how to budget for it, what options are available at each step of the process, and tips for directing and handling …
Alec Shea Alec Shea
Shipping 3D Cross-Platform on a Shoestring Budget: A Solo Dev's Postmortem
Talk
25 minutes
English
How do you ship a 3D educational game for Web, Desktop, and Mobile in Godot 4 on a tight budget? In this postmortem of “The Masked Particle,” I will share my survival strategies as a solo dev. Drawing …
Dr. Johannes Mattmann Dr. Johannes Mattmann
Small Team, Big Leverage: Using Automation to Build Games Faster
Talk
50 minutes
English
Large companies use automation to reduce repetitive work, improve reliability, and help teams move faster. Many of the same ideas can be just as valuable for solo developers and small indie …
Werner Mendizabal Werner Mendizabal
Synthesizing a Flamethrower from a Bathroom Sink: DIY Sound Design for Indie Devs
Talk
50 minutes
English
Your game features a devastating, hyper-realistic flamethrower, but your audio budget only covers a glass of tap water. Is that enough? Absolutely. In this 50-minute crash course, we will strip away …
Chris Kohler Chris Kohler
TestFlight for Godot Developers: Playtesting Games on Apple Platforms
Talk
50 minutes
English
Practical overview of using Apple’s TestFlight to playtest and distribute Godot games. Learn how to set up staged rollout channels to test updates with targeted user groups, configure feedback …
Michał Myczkowski Michał Myczkowski
Aleksandra Dulska Aleksandra Dulska
The basics of Image Composition
Talk
25 minutes
English
How to compose a balanced and strong image is a skill that is relevant for any gamedev, not just artists. I’m hoping to teach you the basics so that your Storefront graphics, Video Thumbnails, …
Simone Mändl Simone Mändl
The Price of Rushing Preproduction - Vultures: A "Turn-Based Resident Evil" Postmortem
Talk
25 minutes
English
Preproduction should be the space where you experiment with mechanics and figure out what game you’re actually building. But if you never stop throwing out new ideas, you can get stuck exploring …
Giovanni Beltran Giovanni Beltran
The Return of Game Programming Patterns for Godot
Talk
50 minutes
English
At GodotCon Amsterdam 2026, “Game Programming Patterns for Godot” started with a tiny Reddit find, a cached getter and grew into a tour of underexplored patterns for real Godot projects. Then the …
Inacio Schweller Inacio Schweller
Using Godot for defence simulators
Talk
50 minutes
English
In this talk, we will dive into our experiences switching from Unity to Godot when you have customers where Security, IP, and Continuity are critical priorities.
Kristian Too Andreasen Kristian Too Andreasen
Waiting for GDScript: Rebuilding a Dialogue Engine Without C#
Talk
50 minutes
English
Our dialogue tool, Yarn Spinner for Godot, has been built on C#, and we love it. Godot’s C# support is fantastic. But we wanted every Godot developer to have great dialogue, so we rebuilt the whole …
Paris Buttfield-Addison Paris Buttfield-Addison
Dr. Tim Nugent Dr. Tim Nugent
Wan't to add Shaders to your game? Here is how you start.
Talk
50 minutes
English
Shaders can be scary, but shaders make many things possible. During the talk I’ll show various shaders used in production games. I’ll show how to write from scratch your own effects. Static VFX, …
Leszek Nowak Leszek Nowak
What Our Unity Team Got Wrong (So You Don't Have To)
Talk
25 minutes
English
We migrated a team from Unity to Godot - not as beginners, but as experts whose Unity instincts actively worked against us. The habits that made us fast in Unity quietly produced brittle, un-idiomatic …
Owen Magri Owen Magri
Why You Should Develop and Release on Console First
Talk
50 minutes
English
Traditionally, indie studios and small teams developed for a single console first before porting to PC—a tradition that has since flipped to “Steam first.” This talk challenges that modern default. By …
Claire Blackshaw Claire Blackshaw